abstraction
Pulling out specific differences to make one
solution work for multiple problems.
algorithm
A list of steps to finish a task. A set of
instructions that can be performed with or without a computer. For example, the
collection of steps to make a peanut butter and jelly sandwich is an algorithm.
binary
A way of representing information using only
two options.
block-based programming language
Any programming language that lets users create
programs by manipulating “blocks” or graphical programing elements, rather than
writing code using text. Examples include Code Studio, Scratch, Blockly, and
Swift. (Sometimes called visual coding, drag and drop programming, or graphical
programming blocks)
Blockly
The visual programming language used in
Code.org's online learning system for K-5 students.
bug
An error in a program that prevents the
program from running as expected.
call (a function)
This is the piece of code that you add to a
program to indicate that the program should run the code inside a function at a
certain time.
code
One or more commands or algorithm(s) designed
to be carried out by a computer. See also: program
command
An instruction for the computer. Many commands
put together make up algorithms and computer programs.
computational thinking
Mental processes and strategies that include:
decomposition, pattern matching, abstraction, algorithms (decomposing problems
into smaller, more manageable problems, finding repeating patterns, abstracting
specific differences to make one solution work for multiple problems, and
creating step-by-step algorithms).
computer science
Using the power of computers to solve
problems.
conditionals
Statements that only run under certain
conditions or situations.
crowdsourcing
Getting help from a large group of people to
finish something faster.
data
Information. Often, quantities, characters, or
symbols that are the inputs and outputs of computer programs.
debugging
Finding and fixing errors in programs.
decompose
Break a problem down into smaller pieces.
define (a function)
To add code inside a function so that the
program knows what it is supposed to do when the function is called.
digital citizen
Someone who acts safely, responsibly, and
respectfully online.
digital footprint
The information about someone on the Internet.
DNS (domain name service)
The service that translates URLs to IP
addresses.
DSL/cable
A method of sending information using
telephone or television cables.
event
An action that causes something to happen.
event-handler
A monitor for a specific event or action on a
computer. When you write code for an event handler, it will be executed every
time that event or action occurs. Many event-handlers respond to human actions
such as mouse clicks.
for loop
A loop with a predetermined beginning, end,
and increment (step interval).
function
A piece of code that you can easily call over
and over again. Functions are sometimes called ‘procedures.’ A function
definition is a segment of code that includes the steps performed in the
function. A function call is the code segment, typically within the main logic
of the program, which invokes the function.
function call
The piece of code that you add to a program to
indicate that the program should run the code inside a function at a certain
time.
function definition
The code inside a function that instructs the
program on what to do when the function is called.
iteration
A repetitive action or command typically
created with programming loops.
loop
The action of doing something over and over
again.
pattern matching
Finding similarities between things.
Parameter
An extra piece of information that you pass to
the function to customize it for a specific need.
persistence
Trying again and again, even when something is
very hard.
program
(Course 1: Stage 2 | Course 2: Stage 1, 9 |
Course 3: Stage 10)
An algorithm that has been coded into something that can be run by a machine.
An algorithm that has been coded into something that can be run by a machine.
programming
The art of creating a program.
run program
Cause the computer to execute the commands
you've written in your program.
variable
A placeholder for a piece of information that
can change.
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